HTML canvas fillStyle Property
Example
Define a red fill-color for the rectangle:
JavaScript:
var c=document.getElementById("myCanvas");
var ctx=c.getContext("2d");
ctx.fillStyle="#FF0000";
ctx.fillRect(20,20,150,100);
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Browser Support
Internet Explorer 9, Firefox, Opera, Chrome, and Safari support the fillStyle property.
Note: Internet Explorer 8 and earlier versions, do not support the <canvas> element.
Definition and Usage
The fillStyle property sets or returns the color, gradient, or pattern used to fill the drawing.
Default value: | #000000 |
---|---|
JavaScript syntax: | context.fillStyle=color|gradient|pattern; |
Property Values
Value | Description | Play it |
---|---|---|
color | A CSS color value that indicates the fill color of the drawing. Default value is #000000 | Play it » |
gradient | A gradient object (linear or radial) used to fill the drawing | |
pattern | A pattern object to use to fill the drawing |
More Examples
Example
Define a gradient (top to bottom) as the fill style for the rectangle:
JavaScript:
var c=document.getElementById("myCanvas");
var ctx=c.getContext("2d");
var my_gradient=ctx.createLinearGradient(0,0,0,170);
my_gradient.addColorStop(0,"black");
my_gradient.addColorStop(1,"white");
ctx.fillStyle=my_gradient;
ctx.fillRect(20,20,150,100);
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Example
Define a gradient (left to right) as the fill style for the rectangle:
JavaScript:
var c=document.getElementById("myCanvas");
var ctx=c.getContext("2d");
var my_gradient=ctx.createLinearGradient(0,0,170,0);
my_gradient.addColorStop(0,"black");
my_gradient.addColorStop(1,"white");
ctx.fillStyle=my_gradient;
ctx.fillRect(20,20,150,100);
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Example
Define a gradient that goes from black, to red, to white, as the fill style for the rectangle:
JavaScript:
var c=document.getElementById("myCanvas");
var ctx=c.getContext("2d");
var my_gradient=ctx.createLinearGradient(0,0,170,0);
my_gradient.addColorStop(0,"black");
my_gradient.addColorStop(0.5,"red");
my_gradient.addColorStop(1,"white");
ctx.fillStyle=my_gradient;
ctx.fillRect(20,20,150,100);
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Image to use:
Example
Use an image to fill the drawing:
JavaScript:
var c=document.getElementById("myCanvas");
var ctx=c.getContext("2d");
var img=document.getElementById("lamp");
var
pat=ctx.createPattern(img,"repeat");
ctx.rect(0,0,150,100);
ctx.fillStyle=pat;
ctx.fill();
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